Tuesday, August 11, 2009

Do You Secret Mucous Before Your Period

Gamers like in the NBA

held in Bogota week Milo Cup last e-fest. In October, the competitions will be in Medellin, Cali and Bucaramanga.
More than a gathering of gamers, the E-fest like a basketball game in the NBA. Grandstands

filled bars, chanting the name of their equipment, giant screens hanging on the walls, electronic music and an announcer, that the style of a cheerleader, was reporting the winners and losers.

happened last weekend in Bogotá, during the e-fest organized by Milo, at the mall Santa Fe.

They met more than 1,000 fans of video games, one of the largest gammers meetings organized in the country.

"The idea is that e-fest moves in October to Medellin, Cali and Bucaramanga," said María Clemencia Espinoza, brand manager for Milo, a company that for many years after supporting sports activities decided to enter the market the gammers.

regard, Julian Jaramillo, manager ad new media e-nnovva (company in charge of the logistics of e-fest) said the new trend in video games allow young people are also physical exercise. Website


In the auditorium of the Santafé mall Fifa players were in the majority (corresponding to 50 percent of the total registered gammers).

Just behind the young-and not-so-girlfriends, siblings and parents encouraged them by shouting. Fifa

addition, the e-fest was Mario Kart Wii competitions (the winner was Javier David Cardenas) and Need For Speed \u200b\u200bPro Street (the winner in this mode was Diego Nivia).

gamers tested their talent on both PC and console (Wii, Xbox 360 and Playstation 3).

"Something that surprised us is that with this kind of meeting the world gammers longer as under. Thanks to e-fest many of the players who only knew they were virtually the first time. That is our intention to socialize, to integrate and that part of society to stop viewing them as solitary individuals, "recalled Julian Jaramillo.

E-fest served as a pretext for the debut of the first pages of gammers in the country. This is http://www. e-gammers.vg , space through which the players and gummy in video games can stay in touch and abreast of all developments of the games.

In front of this project is Germain Acosta, a legendary gammers , who now works in the development of new technologies and new media Ad-nnovva.

The meeting of the gamers in the coming months, for the e-fest, will be in Medellin, which is expected to meeting is just as colorful, flashy and "blockbuster" as the place last weekend in Bogotá.

Source: http://www.elcolombiano.com

Free Rider Unblocked By School

Sena wide registration deadline for 3D animation course

The course will be taught by international experts in Bogota without cost. The entity seeks to promote a sector of high growth businesses.

The leadership training program for business innovation of the Seine will give the first 3D animation course in Bogota, a free educational event that seeks to encourage the production of digital content in the productive sector.

Until Friday August 14 enterprises have to apply for their candidates in www.sena.edu.co or http://formacionespecializada.blogspot.com

The course is aimed at professionals that are linked to television companies, animation, design, advertising, film and communications, among others.

Studio C The international company will be responsible for delivering the training in six courses that address the areas of production, design, digital painting, 3D animation, character animation, compositing and editing.

Tuesday, August 4, 2009

Tower Defence Not Blocked

problems faced by organizations in the knowledge society

Each productive transformation of mankind has brought its own challenges for companies. The Agricultural Revolution involved finding solutions to human settlements and land distribution, the industrial revolution in the assembly said thinking of the large factories, mass consumption and the global transportation, among others. Of course some of the most complex challenges have been caused by information and communications technologies that have promoted the economies of scale, global relationships and increasing volumes of information. Thus today cumulatively still working to solve these problems and we face the company's own knowledge, which we'll talk, placing them in the business domain. Our

companies, the vast majority, they face the following problems:

1. Employees spend a lot of time solving problems that others in your company can quickly resolve these already possess the knowledge, occurs due to ignorance of who knows what in the company.

2. The organization handles large volumes of documents, presentations and data, but nobody knows exactly where they are.

3. Employees accumulate a wealth of knowledge, with the latent risk of take it with you when they retire from the organization if it can happen at any time.

4. The organization operates, but its processes not repeatable, which does not allow to establish an adequate control.

5. Experts can not be moved to other positions, or replaced in a short time, because their knowledge can not be spread quickly.

6. Staff skills are extensive and costly. And they run every time you enter new staff.

7. The organization becomes static, not generate new products, processes do not improve, and not explore new markets.

Previous issues can be grouped into four categories that allow us to generalize these situations to find broader solutions: a.

Identification of knowledge: Who has the knowledge? Any person, group of persons, a vendor or a customer? Where can I find: a person or a book? (1.2) b.

Knowledge Capture: How do I find knowledge? What medium is preferable to capture, physical material: a book, a document or digital material: an electronic document, a system? How do you classify to ensure their availability? (3.4)

c. Dissemination of knowledge: What are the appropriate tools for dissemination: recordings or face training? "In one way: teacher - student or community? (5.6) d.

Creating new knowledge: How innovation incentives? How do I generate continuous improvement? (7)

We have exemplified some of the pitfalls that can confront a company and we have used a commonly accepted classification that can help us establish a cycle of knowledge useful to recognize new problems and to manage knowledge: identified, captured, providing a climate so that knowledge is disseminated and through the interaction will create new knowledge that the cycle again.


Source: http://hozcar.blogspot.com/2009/07/problemas-que-afrontan-las.html

SAS Corporate Knowledge
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